Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts

Sunday, 19 July 2015

simulating connectionist networking using cell like balls

I'm interested in new ways of computing, particularly connectionist networks. One such way is not to emulate connectionist networks through computeres, but to physically make one.

My new idea is to make the building blocks (nodes) of connectionist networks; small, simply and cheap enabling mass production. Each node requires power for processing and communication transmission, and a way of communicating. These nodes can then be put in a volume and the network is made.

The difficulty of powering a network like this is that this power distribution would get in the way of the communication and would have to be built into each node, so that they can pass the power over to adjacent nodes.

One idea is to cover the node in a conductor, and when the surface touches both a positive and negative ..... it can be powered. This way you can fill a volume with these nodes and only provide provide electrical power to the outer nodes. The outer nodes touching their neighbours and so on, passing the charge.

Communication has to be done through another medium so as not to complicate or interfere with power distribution. The medium which seems best suited is light. With the advances in optics and commincation through optics this method seems the best answer. At its' very simplist, there are LED lights in a sepherical distribution around the node, and also light recieving devices surrounding each node.

Each node is powered by being next to a powered node. It can send and recieve signals from it's neighbours through light.

One drawback in using light is that it will have to be converted at the beginning and end nodes, to electrical signals.

Wednesday, 12 October 2011

The B Team

If you have a small problem, if not many people can help, and if you can find them, maybe you can hire the B-Team.


Basically a "not so good" A-Team. Music hummed by stupid people. Classic.

Sunday, 10 January 2010

3d tree generation

I want to create realistic trees and bushes for a project to visualise Chesterfield covered in trees. I want to use free programs and came across Gen3 - http://wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/Wizards/Gen3 - http://blendernewbies.blogspot.com/2009/07/gen3-tree-script-url-updated.html for blender and Arbaro http://arbaro.sourceforge.net/

Looks like it is easy to create shrubs and young trees but a little harder to create mature trees. There is some mature trees which look impressive though. Both these programs are based on the findings in the document Jason Weber & Joseph Penn: "Creation and Rendering of Realistic Trees" -PDF - Creation and Rendering of Realistic Trees which gives information on tree generation and some presets for trees. Might be helpful.

Tuesday, 5 February 2008

Fluid web interface

Navigation is floating ontop of fluid, looking from above it. The fluid combines with other fluid containers which might hold the page contents or something.